Alright folks, the hour of doom and darkness has come. That’s right; I’m here to talk about his Stadia. Ubisoft has been busy launching games on the platform since his first test run in 2019, but the developer has Publish to Axios Gaming Don’t bring Assassin’s Creed Mirage to Stadia. With this issue and Stadia likely getting closer to its goal of releasing 100 games a year, with less than 50 total games as of September this year, it’s clear that Stadia is struggling.
What does this mean for users?
First and foremost, it means no one on Stadia will be playing the next Assassin’s Creed game on the platform. What are your thoughts on AC games that play like their previous titles each year? It’s unbelievably bad for Google that the latest game in the series isn’t coming to Stadia. A game not coming to Stadia will be little news in 2022, but seeing how most AAA quickly learned to circumvent the platform, Ubisoft is the rock and Stadia’s One constant in is still bringing AAA to the platform. flinch. After all, the first title that consumers tested on Stadia (when it was still Project Stream) was the Assassin’s Creed game. And today’s news is doubly worrying, as Ubisoft has been an avid Stadia supporter to this point, and he’s one of the last AAA to launch a game on the platform.
don’t stress.More Ubisoft games coming to Stadia
Of course, Ubisoft is doing its best to let people know that it plans to bring even more games to Stadia this year, like Skull & Bones and Just Dance 2023. I wonder how many more titles will be released from Ubisoft after some already announced titles have been released.
Maybe there’s more to the story
Another thing to consider is that many of Ubisoft’s games don’t play well on the platform. Most of the time at the high end he’s capped at 4K 30 FPS, often with visible frames dipping into his 20s and teens (even on ports that support it). His 60FPS at 1080p can’t keep this framerate steady). And thanks to the aging specs of Stadia’s servers, this kind of performance hasn’t improved since the platform launched.
What I’m talking about here is local performance. It’s how the game runs on the server before it appears as a stream. This becomes apparent when recording these games, as its functionality is performed server-side. I mean, Stadia isn’t known for top performance, and Ubisoft certainly isn’t known for optimization, so when I see Assassin’s Creed Mirage not coming to Stadia, my mind goes to its potential. jump to. Stadia doesn’t run the game well enough to match Ubi’s efforts to port the title.
What happens when the developers are gone?
My conclusion from all of this is that from the beginning, especially when Stadia basically started public testing, Ubisoft of all the companies didn’t bring the latest entry in the hugely popular series to the platform. I mean it looks very bad… in an Assassin’s Creed game. The doom and gloom from this information may be where your head first goes, but perhaps the real problem here is Google’s inability to upgrade their servers.
Still, no matter how you slice it, Google isn’t doing a very good job with Stadia due to its apparent lack of AAA games, and is incredibly short of its 100 games per year target. It gets worse over time. We can’t get Assassin’s Creed today, but what if Ubisoft finally abandons Ghost? What if no one wants to release a game on the platform when the venture is a net loss? And most importantly, what happens to our game when Google finally shuts the door for good? All the questions I don’t have answers for, and sadly neither does Google I know you regret all your purchases on the platform.
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