Blizzard proves again that microtransactions make millions
Only eight weeks later, Diablo Immortal Reviews-Receive user bombing and lukewarm welcome from critics..This information is from an analytics company Sensor towerDiablo Immortal compared to other high-value $ 100 million games such as Pokémon Go and Fortnite.
Blizzard’s aggressive monetization strategy, including demanding more than $ 110,000 to maximize the character, seems to have paid off. Despite the backlash, developers boast over 5 million downloads on the Play Store, in addition to their revenue. These numbers aren’t as important as titles like Pokémon Go, which took only two weeks, to exceed $ 100 million, but Blizzard’s numbers are still impressive. More notably, Diablo Immortal reached these numbers without the help of the Chinese market, which was postponed until July 25.
What’s particularly unfortunate about Diablo Immortal is that it could be one of the best in the series without sneaky offensive monetization. In our practice, we praised gameplay and graphics, but noted that there was no way to ignore the constant or stubbornness of passing a few dollars.
The addition of millions of potential Chinese players has already shown that the game will receive further revenue spikes in the coming weeks. Diablo Immortal ranked first in the Apple App Store in China. 3 days after launch in the regionShows that you will enjoy the same great success you have experienced all over the world. However, game bans in Belgium and the Netherlands are evidence of increased government response to video game microtransactions and loot boxes, perhaps indicating that this form of monetization growth is nearing its end. increase.
Diablo Immortal can be considered a success because it collects huge amounts of money, but if you hit one of its many paywalls and aren’t willing to pay out cash, you can always replace Diablo Immortal instead. You can try it. After all, there are better games out there than Diablo Immortal, and Blizzard certainly doesn’t need any more money.
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