Blizzard has a new RTS for mobile

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Blizzard has a new RTS for mobile

Diablo Immortal isn’t the only mobile game coming out of Blizzard this year. The studio is working on a Warcraft title dedicated to portable play. Warcraft Arclight Rumble.. It’s still an ongoing work, but the official announcement is today. At first glance, the game may look like a clone of Clash Royale, but once you dig into it, it’s easy to see that it’s a little more advanced within Warcraft Arclight Rumble because it focuses on single-player content. Sure, PvP exists with co-op, but at the heart of it is a major campaign that offers over 70 missions. Let’s dig deeper and see what the Warcraft Arclight Rumble is!

The alpha gameplay video above is really what you recorded in ROG 5. This video shows the fourth match in the first PvE world called Fang’s Feast. Like many Clash Royale clones, build a team of collectable characters. The team can slowly upgrade to take over the level-based content split between the zones on the map.

This gameplay is simple enough to understand. The enemies do the same, so you can attack them by simply tapping the character card you want to send to the field. Use the rock-paper-scissors mechanic to balance who will be shipped when. Of course, it costs money for each unit, so you can only send a limited number at a time, but like a real RTS, you can collect money while playing by sending mining characters tactically. .. To a greater or lesser extent, defeating an enemy before the enemy destroys the base tower requires a good balance of hero skills and miners. So really, Warcraft Arclight Rumble is an assortment of allegable towers scattered throughout the map to keep things interesting, a consumable game where both sides war against each other and see who falls first.

Warcraft Arclight Rumble Stage Select (2)


This is the problem. This exhaustion game often feels too dependent on RNG (random number generation). Even if you repeat the same game in succession, some games last for more than 5 minutes, while others last less than 2 minutes. This makes it difficult to jump to a quick match because you don’t know how short the round is, but it helps playability because you don’t know where to turn the corner.

As far as the hero collection and upgrade aspects are concerned, so far things don’t feel balanced for fun (remember I tested Alpha). The game has a single currency (good news) used to unlock new heroes, but this currency can only be earned by clearing a new stage, so depending on the progress of the level (bad news) Will be gated. Of course, you can go back to the previous stage and level up your hero, but you can’t earn any more currency. This problem is exacerbated by the surge in the current difficulty of the game, which is forced to grind before reaching the first boss. To make matters worse, once you reach the second zone, the difficulty jumps up again, even after you’ve reached a level sufficient to defeat the boss just before it.

Warcraft Arclight Rumble 1st Match (1)

Warcraft Arclight Rumble 1st Match (2)

Thankfully, if you’re really crazy about progressing, there’s room for some wiggles to dominate your PC’s opponents through your skills, but your RTS skills make you so far. You can only get it. Shattering seems to be an early and frequent prerequisite, which really distracts us from the fun of conquering new territories. More or less, Blizzard has adopted an old and familiar mobile setup for the Warcraft Arclight Rumble, which often grinds walls, minimizing the ability of everyone to tackle new challenges.

This leads me to monetize the game. Warcraft Arclight Rumble is free to play. Of course, developers are making sure that players can buy items and move faster, shedding light on the current balance of repeated hits on the grind wall. This will probably have a negative impact on PvP. Still, as a live service game, new content needs to flow freely, attract fans as the game grows, and explain where some of its monetization goes.

Warcraft Arclight Rumble buys characters

Still, unlike similar games, the focus is on PvE content, so anyone can easily play Warcraft Arclight Rumble at their own pace, whether they’re paying to move forward or shatter. In addition, tower defense gameplay changes and is fun at these moments, so you can enjoy it when properly leveled against the thrown content. The match can turn you on right away, so it takes diligence to see your way. It makes the game fun and is the ability to overcome challenges with skill and skill alone.

Like many mobile titles, we were only able to test the alpha build of the Android version in the early stages, but Warcraft Arclight Rumble is a bit complicated. Advances are now leaning towards a typical mobile game where there are too many gates with a noticeable surge in difficulty and you want to pay to avoid the hassle, but the sophistication that allows you to turn on the dime. Real gameplay can be fun, thanks to the tower defense mechanism. I enjoyed playing until I was hit on the grind wall, so this dichotomy split me. Then I repeated the content that was hit over and over again, so things didn’t feel much more enjoyable.

Currently unknown at this time Warcraft Arclight Rumble It launches (beyond the 2022 placeholder date), but at some point the game goes into closed beta. The hype was built before the release, so today is just the beginning of the consumer journey. Expect more news as this story evolves. After all, I’m sure this isn’t the last time I’ve heard about Warcraft Arclight Rumble. Until then, enjoy the gameplay videos I recorded. Also, feel free to share your thoughts on Blizzard’s latest mobile games in the comments below.

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