Also applies to Xbox Series X|S hardware.

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AMD has unveiled version 2.0 of its FidelityFX Super Resolution (FSR) scaling technology at the Game Developers Conference (GDC). We already had informed in advance about news. FSR 2.0 is moving away from spatial scaling in favor of temporal scaling. However, AMD still doesn’t use the machine learning that Nvidia’s competing Deep Learning Super Sampling (DLSS) technology does.

According to AMD, this is also not necessary, rather, the rejection of machine learning guarantees broader compatibility and adaptability. AMD FSR 2.0 is not only designed to provide higher quality than version 1.0, but also includes improved anti-aliasing. However, hardware requirements are also increasing.

FidelityFX Super Resolution 2.0 Best entry-level hardware

Target scaling resolutionAMD graphics cardsVideo cards NVIDIA
4KRadeon RH 6700 HT
Radeon RH 5700
(And higher)
GeForce RTX 3070
GeForce RTX 2070
(And higher)
1440pRadeon RH 6600
Radeon RH 5600
Radeon RX Vega series
(And higher)
GeForce RTX 3060
GeForce RTX 2060
GeForce GTX 1080
(And higher)
1080PRadeon RH 6500 HT
Radeon RH 590
(And higher)
GeForce GTX 16 Series
GeForce GTX 1070
(And higher)

However, the table above contains only recommendations. FSR 2.0 also remains open source and developers are free to use the technology. AMD has confirmed that “Deathloop” and “Forspoken” will be the first games to feature FSR 2.0. These are the PC versions.

Like FSR 1.0, FSR 2.0 also offers several levels of quality. However, they have been redistributed, which is in line with DLSS. This was done for simplicity, to make it easier for gamers to navigate. “Quality” comes first, followed by “Balanced” and then “Performance”.

In addition to these three standard modes, developers can also optionally implement Super Performance.

FSR 2.0
Quality fashion
Descriptionscaleentrance
resolution
output
resolution
Qualitative“Qualitative” provides the same or better image quality than the original, with a predictable significant performance boost.1.5x by measurement

(2.25x area scale)
(67% screen resolution)

1280×720
1706×960

2293×960
2560×1440
1920×1080
2560×1440
3440×1440

3840×2160
balance“Balanced” mode offers the perfect compromise between image quality and expected performance gains.1.7x by measurement

(area scale 2.89x)
(59% screen resolution)

1129×635
1506×847
2024×847
2259×1270
1920×1080
2560×1440

3440×1440
3840×2160
representation“Representation” The mode provides image quality similar to the original image quality, with an expected significant performance boost.2.0x by measurement

(4x area scale)
(50% screen resolution)

960×540
1280×720

1720×720
1920×1080
1920×1080
2560×1440

3440×1440
3840×2160

AMD FSR 2.0 can now be used by PC developers as well as Xbox consoles as it is already integrated into the new version of the Xbox Game Developer Kit (GDK). For sure, the PlayStation 5 will also ship, as is the case with FSR 1.0. However, AMD did not yet know when the first console games would use FSR 2.0.

[amazon bestseller=“amd radeon“ items=“3″ template=“table“]

A source:
AMD

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