AMD has unveiled version 2.0 of its FidelityFX Super Resolution (FSR) scaling technology at the Game Developers Conference (GDC). We already had informed in advance about news. FSR 2.0 is moving away from spatial scaling in favor of temporal scaling. However, AMD still doesn’t use the machine learning that Nvidia’s competing Deep Learning Super Sampling (DLSS) technology does.
According to AMD, this is also not necessary, rather, the rejection of machine learning guarantees broader compatibility and adaptability. AMD FSR 2.0 is not only designed to provide higher quality than version 1.0, but also includes improved anti-aliasing. However, hardware requirements are also increasing.
FidelityFX Super Resolution 2.0 Best entry-level hardware
Target scaling resolution | AMD graphics cards | Video cards NVIDIA |
4K | Radeon RH 6700 HT Radeon RH 5700 (And higher) | GeForce RTX 3070 GeForce RTX 2070 (And higher) |
1440p | Radeon RH 6600 Radeon RH 5600 Radeon RX Vega series (And higher) | GeForce RTX 3060 GeForce RTX 2060 GeForce GTX 1080 (And higher) |
1080P | Radeon RH 6500 HT Radeon RH 590 (And higher) | GeForce GTX 16 Series GeForce GTX 1070 (And higher) |
However, the table above contains only recommendations. FSR 2.0 also remains open source and developers are free to use the technology. AMD has confirmed that “Deathloop” and “Forspoken” will be the first games to feature FSR 2.0. These are the PC versions.
Like FSR 1.0, FSR 2.0 also offers several levels of quality. However, they have been redistributed, which is in line with DLSS. This was done for simplicity, to make it easier for gamers to navigate. “Quality” comes first, followed by “Balanced” and then “Performance”.
In addition to these three standard modes, developers can also optionally implement Super Performance.
FSR 2.0 Quality fashion | Description | scale | entrance resolution | output resolution |
Qualitative | “Qualitative” provides the same or better image quality than the original, with a predictable significant performance boost. | 1.5x by measurement (2.25x area scale) | 1280×720 1706×960 2293×960 2560×1440 | 1920×1080 2560×1440 3440×1440 3840×2160 |
balance | “Balanced” mode offers the perfect compromise between image quality and expected performance gains. | 1.7x by measurement (area scale 2.89x) | 1129×635 1506×847 2024×847 2259×1270 | 1920×1080 2560×1440 3440×1440 3840×2160 |
representation | “Representation” The mode provides image quality similar to the original image quality, with an expected significant performance boost. | 2.0x by measurement (4x area scale) | 960×540 1280×720 1720×720 1920×1080 | 1920×1080 2560×1440 3440×1440 3840×2160 |
AMD FSR 2.0 can now be used by PC developers as well as Xbox consoles as it is already integrated into the new version of the Xbox Game Developer Kit (GDK). For sure, the PlayStation 5 will also ship, as is the case with FSR 1.0. However, AMD did not yet know when the first console games would use FSR 2.0.
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A source:
AMD
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